![]() ![]() It starts from 0 and high values result in more yellow light in the scene. Distance This factor is used to convert Blender units into an understandable unit for atmosphere effect, High values result in bluer light on far objects. Scattering of the sunlight in the atmosphere, its attenuation, … Intensity Sun Sets sun intensity. It will not modify the background, but it tries to simulate the effects of an atmosphere: Negative values result in less light around sun.Ītmosphere ¶ Atmosphere This button enables the atmosphere settings. Back Light For “Back Scatter Light”, result on sun’s color, high values result in more light around the sun. So the larger the sun (the smaller Size), the more it “vanishes” in the sky, and vice versa. Note that the overall brightness of the sun remains constant (set by Brightness), Its values should be in the range (0.0 to 10.0),īut note that low values result in large sun size, and high values result in small sun size. With low values the sky has no sun and with high values the sky only has sun. Its value should be in the range (0.0 to 10.0) Sun Brightness Controls the sun brightness. Values low in the range result in less spread of light at horizon,Īnd values high in the range result in horizon light spread in through all the sky. Spread Controls spread of light at the horizon. Values near zero means no horizontal brightness,Īnd large values for this parameter increase horizon brightness. Horizon Brightness Controls brightness of colors at the horizon. This number button allows you to modify the exposure of the rendered Sky and Sun (0.0 for no correction). These buttons allows you to select which color space the effect uses, with the following choices: Factor Controls how much the sky and sun effect is applied to the World background. The mixing methods are the same as described e.g. The one selected will be used to blend the sky and sun with the background defined in the World settings. The select menu shows various mix methods. Note that this parameter is one which can really modify the “intensity” of the sun lighting. In general, low values give a clear, deep blue sky, with “little” sun high values give a more reddish sky, It is an atmosphere parameter where low values describe clear sky, and high values shows more foggy sky. Turbidity This is a general parameter that affects sun view, sky and atmosphere Sky ¶ Sky This button enables the sky settings: it will create a “sky”, with a “sun” if visible,Īnd mix it with the background as defined in World settings. ![]() (as you might expect, the default rotation – straight down – is “mid-day”,Ī light pointing straight up is “midnight”, and so on…).Īnd the rotation around the Z axis determines the position of the sun around the camera. The “incidence” angle (between the light direction and the XY plane), Now, there are two important angles for the Sky/Atmosphere effect: This way, you will have a nice mid-day sun (in the tropics). The three Rotation fields X, Y, Z in the Transform panel). Its rotation is crucial: it determines which hour it is.Īs a starting point, you should reset rotation of your Sun If, as usual, the position of the lamp has no importance, To enable this effect, you have to use a Sun light source. Go out into the countryside on a nice hot day, and you will see. The farther away an object is, the more “faded” in light gray it is… The dispersion of the atmosphere is also more visible when it is a bit foggy: When the Sun is near the horizon, the sky is dark blue/purple, and the horizon turns orange. This panel allows you to enable an effect that simulates various properties of real sky andĪtmosphere: the scattering of sunlight as it crosses the kilometers of air overhead.įor example, when the Sun is high, the sky is blue (and the horizon, somewhat whitish). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |