![]() ![]() We quite quickly realised that neither reference on its own would work for the scale and look we needed for the particular shot. Bus effects.ī&a: For the shots of the final explosion and shockwave, what tests did you do at first to get the desired look?Īleks Pejic: We started by referencing both nuclear and underwater explosions throughout history. ![]() So, we enhanced what was there in the plates, adding CG elements to make it more true to life. The bus was shot practically, but it was made out of polyester and that was fairly visible in the sense of its colour, and the way the damage and debris behaved. We used a combination of all the available tools for environment builds to get the sequences looking as photoreal as possible.ī&a: There’s a shot where it breaks a bus apart in two-can you discuss what was done here in live-action and how you got to a final VFX shot?Īleks Pejic: Again, for this sequence, the bomb prop was replaced with a fully CG asset and we enhanced it with the roll damage, dust, and debris to make it more believable. Peter also did very specific helicopter passes for us in order to gather the references needed to reconstruct particular areas and sections of Rome for the big wide establishers. ![]() Our DFX supervisor, Ben Cowell-Thomas, was on set in Rome with Peter and they made sure every location was LiDAR’d and photographed. Sometimes we used ariel plate photography to reconstruct the geometry and sometimes we created buildings in full CG, depending on the camera moves and how close the shot was to those buildings. © 2023 Universal Pictures.Ĭreating the environments varied from shot to shot. We combined together the two shoot locations to create the Rome environments, either by altering the Turin plates and adding Roman features, or by enhancing the Rome plates. So, the final look is not necessarily true to life. The original asset would look one way in the lighting conditions, and then completely different with all the charcoal, burnt sections, and scratches.ī&a: How were sections of streets for Rome (or the filming location) built up, either for CG shots, or extensions, or to aid in compositing? How were these assets incorporated into DNEG’s pipeline?Īleks Pejic: The Rome sequences were shot in different locations–some in Rome and some in Turin–and, as the story had a particular pace, some of the locations had to be compressed distance-wise. That triggered the creation of several different bomb variations and different looks. All of this would create damage to the surface of the bomb, which Peter wanted to demonstrate as we progressed through the sequence. But then also from the gas pump explosion when it catches fire. To start with, damage from going through buildings and colliding with roads, etc. Houdini Production Studio Destruction FX_Subtitles.What we learned as we got into the sequence was that, because the ball was rolling down the hill for quite a long time, it was going to go through certain phases of damage. Houdini Production Studio Destruction FX.7z.002.rar Houdini Production Studio Destruction FX.7z.001.rar The course includes a comprehensive range of scenarios commonly encountered in production.īy the end of the course, students will be equipped with the skills necessary to destruct any type of asset and material in any requested way, as well as a solid understanding of workflow, fracturing, art direction, simulation, and attention to detail. ![]() Additionally, the course will cover the creation of secondary debris, dust, and smoke to achieve a realistic-looking effect. They will also work with different methods of activation and scale of effects, from small gravel on the ground to large buildings. Throughout the course, students will explore various techniques for fracturing assets, both procedurally and through art direction, and use them in rigid body simulations. Students will learn how to efficiently evaluate a scene’s structure and develop a workflow for creating stunning visual effects for film. This course is designed for Houdini users with an advanced understanding of data flow. ![]()
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